Lobby System for s&box

Lobby System

Drop-in multiplayer scaffolding for s&box

Software

An s&box library that handles the boring, fiddly part of a networked game for you. Drop it into your project and you get auto-hosting, Citizen players with a working third-person controller, and a small lobby/round framework you build your own gamemode on top of. It stays out of your way — the framework never needs to know what your game is; you write the rules.

At a glance

What it is
Drop-in multiplayer lobby framework for s&box
Get it on
s&box · GitHub
Use cases
Party games, round-based modes, sandboxes

Media

Lobby System — waiting in the free-roam lobby
Free-roam lobby — walk to the pad and press E to start a round
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Features

Auto-Hosting

LobbyNetworkManager opens a lobby on launch so Steam friends can join, keeping one networked player per connection plus optional bots.

Citizen Player Built In

The example player uses the standard Citizen with WASD, run, jump, a third-person camera and animation — the owner drives, proxies stay in sync.

Lobby → Round → Lobby

LobbyDirector runs a free-roam lobby, an in-world button that opens a mode menu, a synced countdown, and the return to the lobby afterwards.

Pluggable Game Modes

Write your gameplay as an IGameMode and make any pawn lobby-aware by implementing ILobbyAgent — one clean extension point, no framework lock-in.

Free-Roam Sandbox

Ignore the round side entirely and it is just a free-roam multiplayer sandbox, ready to run out of the box.

Drop-In & Open Source

Copy the library into your project's Libraries folder and the editor picks it up. MIT licensed, with a runnable demo project.

Additional Information

Platforms&box
Package TypeLibrary / addon
LicenseMIT

What is THE RISE COLLECTION?

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