Lantern Ronin
A lone ronin on a moonlit bridge. Enemies walk in from the left and the right and telegraph their strike, and the whole game is one decision: which side, and when. Tap early and you swing at nothing. Tap late and a lantern flame goes out. Three flames and the night is over.
A run lasts a minute or two. Underneath that, footmen rush, spearmen reach from further out, shadows feint before they commit and brutes take two parries, and every ten cuts brings a darker night that strikes faster from both sides.
On Google Play now. Coming soon to the App Store.
Screens
What it does
One tap per side
No stick, no buttons, nothing to learn. Left or right, early or late, and the run is decided on those two things.
Four enemies that read differently
Footmen rush, spearmen reach, shadows feint, brutes take two. The tell is the game, so a new enemy is a new problem rather than a bigger number.
One Daily Duel for everyone
The same enemies in the same order, once a day, so a score on the board is a comparison rather than a coincidence.
- Release Date
- September 2026
- Developer
- THE RISE COLLECTION
- Platform
- Android · iOS coming soon
- Genre
- Arcade
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